Archive for the ‘Art’ Tag

Zero Point is Gone; the Pictures Live On

Speaking of Flickr groups, you probably already know of the disappearance of Sabine Stonebender’s Zero Point.  I did an extensive piece on it back in April.  Well, due to a billing hiccup, this massive piece of art is no longer among us, and Sabine says it will be difficult at the best to rebuild it.  Coverage on the fiasco is from Hamlet Au at New World Notes, who remarks on how ephemeral any creation in Second Life can be.  Want proof of his thesis?  Just look at the Opera Populaire, one of the most beautiful pieces of virtual architecture, now nothing more than plasma in the luminiferous aether.

The Opera is no longer with us, but extensive coverage of its life and death sits in a Flickr group.  Now Hitomi Mokusei, the extraordinary photographer of AM Radio’s art builds, and who has been featured here in Contact Sheet, has begun a group to preserve pictures of Zero Point.  It’s very simple; everything related to Zero Point is welcome for posting.  If you have anything on hand sitting in your folders, come on over to Flickr and share it with the rest of us.  Sabine’s build was so vast and complex that many pictures couldn’t begin to cover all of it, and everyone’s contribution is welcome to reproduce as much of it as possible!

AM Radio Video

Most Second Life Residents probably know by now about the sensational art builds of AM Radio, the creator of The Far Away and several more temporary exhibitions. If you want to get a look at stills from around his worlds, just check out the Flickr photostream of Hitomi Mokusei.

Or you can watch the below:

Vodpod videos no longer available.

more about “The Quiet and The Far Away and Husk o…“, posted with vodpod

Thanks to Amy Wilson.

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Items of Note

Gidge Uriza, who used to manage the Vicious Studios businesses such as the Hypnoz club and the Vicious Studios blog, has been exploring other pursuits lately. She models and writes for photographer Cajsa Lilliehook of MDR Photo Studio at It’s Only Fashion, an excellent SL fashion blog, and she’s doing quite a good job at it.  For instance, homage á the Indy 500 this weekend, Gidge has done a piece called “Gentlemen, Start Your Engines,” in which she describes and models a nice dress from ELATE.  Check out her pieces on the blog, as well as her modeling in her Flickr photostream!

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AM Radio’s done it again!  The master artist of the Far Away build has put together another art experience, called The Quiet.  Check this article and picture by Morris Vig of Second Arts, and then head off (in small groups!) to see it for yourself!

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Still Looking for Help for Sinnocent

Sinnocent Mirabeau, whose real life medical problems with her dog I wrote about last week, has told me that the surgery has been scheduled for this week. However, she’s still some $300 short for the veterinary costs. And we’re talking real New-nited States Dollars here, folks, not linden dollars. Sinnocent is still running her BOGO sale at Sinsation (I finally got the acronym right), and I urge you to take advantage of it. Allow me to demonstrate some of my favorite “wigs” here for your temptation! (These photos won’t be pretty; more quick and dirty, as I want to complete it and help her; but if it helps get her that last $300, it’ll be worth the artistic sacrifice [grin].)

As a sweetener to the pot, send me a picture of you in some of your new Sinsation hair in front of the poster at the Sinsation store, and I’ll send you my current package of prints from Harper’s Fine Art. That’s 21 framed pieces of art, at least a L$2,000 value — for free. Can’t beat that, folks; you’ll be doing well, you’ll be doing good, and so will Sinnocent and myself! Come on, and give the lady a hand!!

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A Shamelessly Commercial Notice

Announcing, with a tasteful fanfare of trumpets, the opening of:

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my new store in OnRez.  My collection of quality RL works for your purchase (at prices below £250) is small at this time — only 11 items — but I find more work to frame and offer for sale almost every day.  I’m currently working on a collection of portraits and scenes by John Singer Sargent, and I already have several items related to the 1920s for your examination.  As the collection grows, I plan to offer fatpacks of multiple items at discount for mass purchase.  (If my own photography in SL improves, I may start offering my own work as well — and I could consider acting as agent for others, on a commission basis.)

Have bare walls?  Looking for gifts?  Come to Harper’s Fine Art and Photographs! I’ll be glad to work with you.  Commissions accepted, beginning at £350.  (No pornography, please).

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Artists Aren’t Thick on the Ground

I give greetings to Salome, a brand-new blogger, who writes about an aspect of Second Life that some of us are apparently not considering when we talk.  In quick summary, she notes that many people complain in various outlets for venting, moaning about “Where’s all the creativity that this world allows us?  Why aren’t we surrounded by Da Vincis??”  She takes them to task for this position, making several good points.  Be sure to read it in full!

As you can probably tell, I agree with Salome here.  The proof of her contention — to me — lies within me and my own abilities.  For years, I’ve wished that I could draw and paint, or sculpt, or do similar activities in the non-plastic arts; but my skills have been (ahem) limited.  I tried my hand at photography for a time in the Eighties, but the cost of film and development stood in my way at the time.  I discovered my skill with the pen (so to speak) back in college, though, and for years it’s satisfied me.
My meaning — and potentially our new blogger’s, so to speak?  Everyone probably has some talent within them, at whatever they do.  But not everyone is a visual artist!  If they were, painting and sculpture and architecture would be boring, for they would be commonplace.  We all have the potential to do wonderful things in Second Life as well, using their building tools and some outside help from cameras and graphics programs.  But not all of us have the skill, or perhaps the drive in some cases.  So we amuse ourselves with “side issues,” as Salome says….
I, for one, think this is a good thing.  It allows the true artists among us the ability to shine like diamonds.  Yes, I hate walking down the roads of most Mainland regions; I’m surrounded by spinning For Sale signs up in the air and Salons of Salaciousness in some places.  How nice to find places like a little church just across the border from my old loft in Dunyvaig, a small jewel box of stained glass with an attached garden; or an undersea club I haven’t written about yet, just a few regions away.  The people who built and textured those were good, and they deserve our praise.
Thanks, Salome!  And, hey; remember to fill out your “About” page, so we can learn more about your SL!!
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Posted February 4, 2008 by Harper Ganesvoort in Arts, Building and texturing, Fashion, Personal, Photographs

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Robbie Dingo’s “Watch the World(s)”

I’ve been scrounging around, waiting for the Grid to come back up today from scheduled maintenance, and I stumbled across this. Robbie Dingo is already well known, I believe, as one of the leading machinima filmmakers in Second Life, but his work is worth a revisit even if you’ve already seen it. (And Don McLean’s “Vincent” has always been a favorite of mine.)

Posted January 9, 2008 by Harper Ganesvoort in Arts, Machinima

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Art Student Needs Help with Thesis

If anyone can help out, please click through to Gracie Kendal’s Weblog, and leave a contribution in her comments.  The entire entry is as follows:

Wanted to run something by you and see if I can get some helpful advice. I am going to be writing my Masters Thesis in Art History, on Art in Second Life. I would love some feedback. Here is a brief explanation of what I am thinking….

This study examines the global online art community of Second Life and discusses the diverse artists and artwork as a motivating force in today’s postmodern art world. This art community shares many similar traits with 1920’s behemian (sic) Paris, where artists converged in collaborative art scene….
Whether Second Life thrives and evolves or has a virtual death, the here and now of these artists is real. They strive to create, to collaborate, to experience, and explore. As Artists have done for centuries, they continue to use the tools that are available, technology that pushed boundaries.

If there is more to offer, please let her know…on her blog, please (though I’ll pass on anything that pops up here).  Thanks much!

Posted December 31, 2007 by Harper Ganesvoort in Education, People

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